This year's campaign, known as The Long Shadow, is a gigantic disappointment. It is unfortunate that almost everything out the on-court experience pales in comparison. Over the past several years, I have found myself awaiting the MyCareer campaigns in the NBA 2K series. They are usually glistening, well-written in spurts, and include an enjoyable cast. However, this year's effort, known as The Long Shadow, is a colossal disappointment. The narrative follows Junior, a promising young talent playing at the shadow of the deceased father.
In between his trip out of high school play to the NBA Draft, The Long Shadow spends very little time developing any of its dull characters and too much exploring Junior's college love, in which he chases after his girlfriend to declare his love just like something out of a Hallmark film. It's too bad, because the premise could have been really affecting, but it is far too disjointed and shallow for Your Long Shadow to become anything but an excuse to play with a few games at a college uniform. It's nice seeing some type of college sports at a video game again, but that is about it. Luckily, there is an option to skip the story and head straight to the NBA Draft.
The Neighborhood, a free-roam area where you can play pick-up online matches and make character modifications, is currently set in Venice Beach. The change of setting is nice, especially since you spend so much time. The colors are brilliant, the courts appear great, and there is something soothing about the cool blue background. I had a whole lot of fun touring the area, purchasing new equipment for my established player, and participating in pick-up games. As good as it is to research the more intimate space The Neighborhood provides, it mostly contains exactly the same components from the past year's match. It looks different, however there is not much new to do.
But naturally, ignoring the microtransactions is easier said than done, because NBA 2K22 won't allow you to look away from its monetization train wreck. Everything that you do in MyCareer entails Virtual Currency (VC), from character updates to attire purchases and haircuts. Being able to compete at a top level in The Area requires updated attributes, and as you can eventually earn the VC to purchase those free of charge, it might take a painfully long time. There are a couple of ways to get VC, like playing games with your NBA team, meeting daily objectives, and in-game endorsements - but it is not enough. It really is a shame the manner revolves round pre-tax money, since MyCareer has much potential as a profound create-a-player manner... if only the grinding were a little less tedious.
MyTeam still compels you into picking between grinding out mundane tasks or shelling out actual money for VC. Thankfully, MyTeam has at least ditched its horrible casino aesthetic from last year, but it still forces you into making a choice between grinding out mundane tasks or depositing out real money for your VC, which can be utilized to advance players or buy packs to unlock more. There does appear to be an emphasis on personalization for MyTeam this year: now you can select different skill paths for your development cards, such as focusing on athleticism or playmaking, which ought to help direct players to better fit under my personal playing style. MyTeam has also added a"seasonal" component that will allegedly add new ways since they unfold. As it stands at start, however, MyTeam desperately requires a couple more enjoyable ways to grind out team cards and improvements.
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